Thursday, November 5, 2015

T.O.C 4Nov2015

  1. So you want to be a DSP architect?
    1. THE LONG STORY
      1. DSP Architecture today
    2. BACKGROUND CHECKS 
    3. BUILDING BLOCK ISSUES
      1. Physical limits
      2. Design time, Build time and Run time
    4. METHODOLOGY AND TOOL ISSUES
    5. FOUND IN THE WEBS
      1. The Matlab Engine 
      2. Is Kurt Keutzer the Donald Trump of Hardwired Processing? 
      3. Found in the cobwebs: my garage
      4. The Trailing Edge
    6. DSP (GP) ARCHITECTURES 
      1. DSP of the First Kind (1980-95)
      2. DSP of the Second Kind (1995-2005)
      3. DSP of the Third Kind (2010- ?)
      4. DSP of the lost kind (1995-2005)
      5. DSP  of any kind (1950-2050)
    7. FROM DSP TO DSP
      1. This wonderful world of DSP
        1. A world? More like a sect! 
        2. The Pope (Will), the Cardinal (Jeff) and the Wizzard (Gene)  
      2. The DSP Old Timer's Club.
      3. Stop me if you've heard this one before!
      4. DSP history
        1. Bit slice: a saga 1975-1985
        2. Building Block:  was 1992 and IDT  the last DSP BB? or Weitek?
    8. EXAMPLES of Target AS-DSP
      1. Analog programs (Basic, HPC and other gizmos)
      2. TI C25 Tips and Tricks 
      3. SPmag Tips and Tricks

  2. BB Level 1
    1. Arithmetic BB
    2. Bit wise BB
    3. Vector BB
  3. BB1 DSP STRUCTURES
    1. Processing trilogy (ALU, BMU, MULT)  
    2. MAC
    3. DAU
    4. AGU 
    5. PCU
    6. RF (Register File) and MEM
    7. VPU (Vector Processing Units)
    8. SU (The Shuffle Unit) 
    9. Bit slice: Bit slice building blocks
  4. BB2 DSP FUNCTIONS
    1. Filter
    2. FFT
    3. Correlators & bit comm. engines
    4. Sampling
    5. Matlab functions
  5. BB3 MATLAB BB
  6. BB4 MATH 
    1. including Complex numbers
  7. APPENDIX 

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